
[General]
	#Drones render their held item (the item in slot 0 of their inventory) ?
	drones_render_held_item = true
	#Enable mod dungeon loot generation
	enable_dungeon_loot = true
	#Enable Drone Suffocation Damage
	enable_drone_suffocation = true
	#Efficiency of fuel buckets as furnace fuel (default 0.05 means 1 bucket of LPG smelts 450 items in a vanilla furnace)
	#Range: 0.0 ~ 1.7976931348623157E308
	fuel_bucket_efficiency = 0.05
	#Should dyes be used up when coloring things (Drones, Logistics Modules, Redstone Modules)?
	use_up_dyes_when_coloring = false
	#Maximum number of blocks in the area defined in an Area Programming Puzzle Piece
	#Range: > 1
	max_programming_area = 250000
	#Oil worldgen blacklist: add dimension IDs to this list if you don't want oil worldgen to happen there.
	oil_world_gen_blacklist = ["minecraft:the_nether", "minecraft:the_end"]
	#Chance per chunk in percentage to generate an Oil Lake. Set to 0 for no oil lakes.
	#Range: 0 ~ 100
	oil_generation_chance = 15
	#Fluids at least as hot as this temperature (Kelvin) will be auto-registered as Liquid Compressor fuels, the quality being dependent on fluid temperature.
	#Range: > 0
	min_fluid_fuel_temperature = 373

["Machine Properties"]
	#Aerial Interface backwards compat: allow pre-0.8.0 behaviour of getting player's armor inventory from top face, even with Dispenser Upgrade installed
	aerial_interface_armor_compat = true
	#Speed multiplier per speed upgrade: speed mult = speedUpgradeSpeedMultiplier ^ num_of_speed_upgrades
	#Range: 1.0 ~ 2.0
	speed_upgrade_speed_multiplier = 1.5
	#Changing this value will alter the pressurized air production of the Kinetic Compressor. The input, MJ, will stay the same
	#Range: > 0
	kinetic_compressor_efficiency = 40
	#Changing this value will alter the pressurized air usage of the Pneumatic Engine. The output, MJ, will stay the same
	#Range: > 0
	pneumatic_engine_efficiency = 40
	#Can the Liquid Hopper absorb/dispense fluids into the world with a Dispenser Upgrade?
	liquid_hopper_dispenser = true
	#Thermal resistance between opposite faces of the Thermal Compressor. Higher values means heat leaks across (equalizes) more slowly, making the compressor better at converting heat differential to pressure.
	#Range: 0.0 ~ 1.7976931348623157E308
	thermal_compressor_thermal_resistance = 150.0
	#Can the Omnidirectional Hopper dispense items into the world with a Dispenser Upgrade?
	omni_hopper_dispenser = true
	#Fuel usage / heat gen multiplier per speed upgrade: usage mult = speedUpgradeUsageMultiplier ^ num_of_speed_upgrades
	#Range: 1.0 ~ 2.0
	speed_upgrade_usage_multiplier = 1.649999976158142
	#Base chance (1/x) per tick of a lightning strike on/around the Electrostatic Generator
	#Range: > 0
	electrostatic_lightning_chance = 100000
	#The ratio of liquid plastic to solid plastic sheets in the Plastic Mixer, in mB per sheet.  If set to 0, no default liquid->solid plastic recipe will be added (but CraftTweaker or API can be used to add recipes)
	#Range: > 0
	plastic_mixer_plastic_ratio = 1000
	#The max height of an elevator per stacked Elevator Base.
	#Range: 1 ~ 256
	elevator_base_blocks_per_base = 4
	#Changing this value will alter the pressurized air production of the Flux Compressor. The input, RF, will stay the same
	#Range: > 0
	flux_compressor_efficiency = 40
	#Can the Kerosene Lamp burn any kind of fuel?  If false, only Kerosene can be burnt
	kerosene_lamp_can_use_any_fuel = true
	#Kerosene Lamp fuel efficiency: higher values mean fuel will last longer in the lamp
	#Range: 0.0 ~ 1.7976931348623157E308
	kerosene_lamp_fuel_efficiency = 1.0
	#Changing this value will alter the pressurized air production of the Electric Compressor. The input, EU, will stay the same
	#Range: > 0
	electric_compressor_efficiency = 40
	#Changing this value will alter the pressurized air usage of the Pneumatic Dynamo. The output, RF, will stay the same
	#Range: > 0
	pneumatic_dynamo_efficiency = 40
	#Changing this value will alter the pressurized air usage of the Pneumatic Generator. The output, EU, will stay the same.
	#Range: > 0
	pneumatic_generator_efficiency = 40
	#Chance per tick of Crop Supports causing a growth tick. The default, 0.002, is roughly 2.5 times faster than the vanilla growth rate
	#Range: 0.0 ~ 1.7976931348623157E308
	crop_sticks_growth_boost_chance = 0.002
	#Changing this value will alter the hydraulic bar production of the Pneumatic Pump. The input, air, will stay the same
	#Range: > 0
	pneumatic_pump_efficiency = 40

["Pneumatic Armor"]
	#Jetboots air usage in mL/tick (per Jet Boots Upgrade)
	#Range: > 0
	jet_boots_air_usage = 12
	#Base Pneumatic Armor startup time in ticks (before Speed Upgrades)
	#Range: > 20
	armor_startup_time = 200

[Advanced]
	#When set to true, the Kerosene Lamp's fake air blocks won't be registered and therefore removed from the world. Useful if this causes trouble (it shouldn't though)
	disable_kerosene_lamp_fake_air_block = false
	#When set to true, Drones will not execute any program. This is useful to set to true when due to a bug Drones are lagging your server or crashing it. Please report the bug if you encounter it.
	stop_drone_ai = false
	#The minimum interval in ticks between which fluid tank contents should be synced to clients. Smaller values mean smoother visual tank updates, but more of a performance cost in terms of network syncing. Note that fluid tank sync packets are also only sent when a fluid tank changes by more than 1% of its capacity, or 1000mB, whichever is smaller.
	#Range: 1 ~ 100
	fluid_tank_update_rate = 10

["Micromissile Properties"]
	#Base explosion damage (modified by missile setup)
	#Range: 0.0 ~ 1.7976931348623157E308
	base_explosion_damage = 1.0
	#Do micromissile explosions cause terrain damage?
	damage_terrain = false
	#Cooldown for missile firing in ticks
	#Range: > 0
	launch_cooldown = 15
	#Base missile lifetime in ticks (modified by missile setup)
	#Range: > 0
	lifetime = 300
	#Number of micromissiles per pod
	#Range: > 0
	missile_pod_size = 100

["Minigun Properties"]
	#Weighted Ammo cartridge size
	#Range: 1 ~ 30000
	weighted_ammo_cartridge_size = 250
	#Armor Piercing Ammo cartridge size
	#Range: 1 ~ 30000
	armor_piercing_ammo_cartridge_size = 250
	#Explosive Ammo cartridge size
	#Range: 1 ~ 30000
	explosive_ammo_cartridge_size = 125
	#Minigun Explosive Ammo explosion power (ref: 2 = creeper, 4 = TNT
	#Range: 0.0 ~ 1.7976931348623157E308
	explosive_ammo_explosion_power = 1.5
	#Weighted Ammo damage multiplier (relative to standard ammo)
	#Range: 0.0 ~ 1.7976931348623157E308
	weighted_ammo_damage_multiplier = 2.5
	#Weighted Ammo air usage multiplier (relative to standard ammo)
	#Range: 0.0 ~ 1.7976931348623157E308
	weighted_ammo_air_usage_multiplier = 8.0
	#Damage done to entities within the fake 'ice' blocks cause by freezing ammo
	#Range: 0.0 ~ 1.7976931348623157E308
	freezing_ammo_fake_ice_damage = 1.0
	#Show particles when a block is hit by minigun fire? Looks good, but consumes some network bandwidth.
	block_hit_particles = true
	#Base bullet damage of the Sentry Gun, Handheld Minigun, and Drone Minigun, before ammo bonuses are considered
	#Range: 0.0 ~ 1.7976931348623157E308
	base_damage = 4.0
	#Freezing Ammo cartridge size
	#Range: > 0
	freezing_ammo_cartridge_size = 500
	#Base range of Minigun, before Range Upgrades are considered
	#Range: 5 ~ 100
	base_range = 50
	#Incendiary ammo fire duration on target entities (seconds)
	#Range: > 0
	incendiary_ammo_fire_duration = 8
	#Incendiary ammo base percentage chance to ignite entities
	#Range: 1 ~ 100
	incendiary_ammo_entity_ignite_chance = 100
	#Incendiary ammo base percentage chance to ignite blocks
	#Range: 1 ~ 100
	incendiary_ammo_block_ignite_chance = 20
	#Armor Piercing Ammo percentage chance to ignore target's armor
	#Range: 1 ~ 100
	ap_ammo_ignore_armor_chance = 100
	#Incendiary Ammo cartridge size
	#Range: 1 ~ 30000
	incendiary_ammo_cartridge_size = 500
	#Percentage chance per shot of potion-tipped ammo proc'ing the potion effect, before Dispenser Upgrades are considered
	#Range: 1 ~ 100
	potion_proc_chance = 7
	#Does Minigun Explosive Ammo damage terrain?
	explosive_ammo_terrain_damage = false
	#Standard Ammo cartridge size
	#Range: 1 ~ 30000
	standard_ammo_cartridge_size = 1000
	#Armor Piercing Ammo damage multiplier (relative to standard ammo)
	#Range: 0.0 ~ 1.7976931348623157E308
	ap_ammo_damage_multiplier = 1.25
	#Weighted Ammo range multiplier (relative to standard ammo)
	#Range: 0.0 ~ 1.7976931348623157E308
	weighted_ammo_range_multiplier = 0.2
	#Freezing Ammo base percentage chance to form ice or snow on blocks which have been hit
	#Range: 0 ~ 100
	freezing_ammo_block_ice_chance = 10
	#Minigun Explosive Ammo damage multiplier (relative to standard ammo)
	#Range: 0.0 ~ 1.7976931348623157E308
	explosive_ammo_damage_multiplier = 0.2
	#Freezing Ammo base percentage chance to form ice on entities which have been hit
	#Range: 0 ~ 100
	freezing_ammo_entity_ice_chance = 20
	#Explosive Ammo base percentage chance to cause an explosion
	#Range: > 0
	explosive_ammo_explosion_chance = 50

[Integration]
	#Mekanism heat conversion efficiency.  Smaller values mean Mekanism heat is worth less PneumaticCraft heat. Set to 0.0 to disable Mekanism heat integration entirely.
	#Range: 0.0 ~ 1.7976931348623157E308
	mek_heat_efficiency = 0.4
	#Interval in ticks with which to refresh heat information from PneumaticCraft heat sources to Tough As Nails. A larger interval is kinder to the server but will provide less precise temperature data to TAN.
	#Range: 1 ~ 200
	tan_refresh_interval = 40
	#Immersive Engineering: External Heater RF/t. Set to 0 to disable External Heater integration entirely.
	#Range: > 0
	ie_external_heater_r_fper_tick = 100
	#Immersive Engineering: External Heater heat/RF.  The amount of PneumaticCraft heat added by 1 RF.
	#Range: 0.0 ~ 1.7976931348623157E308
	ie_external_heater_heat_per_rf = 0.01
	#ToughAsNails: air usage multiplier for the Pneumatic Chestplate Air Conditioning Upgrade.
	#Range: 0.0 ~ 1.7976931348623157E308
	tan_air_con_air_usage_multiplier = 1.5
	#Tough As Nails temperature divider; smaller values make PneumaticCraft heat sources have a more pronounced effect on your temperature. Set to 0 to ignore PneumaticCraft heat sources.
	#Range: 1.0 ~ 1.7976931348623157E308
	tan_heat_divider = 10.0
	#Mekanism thermal resistance multiplier. Larger values mean slower heat transfer.
	#Range: 1.0 ~ 1.7976931348623157E308
	mek_thermal_resistance_mult = 100.0

[Recipes]
	#Enable/disable explosion crafting (iron->compressed iron).  If you disable this, you'll need another way to get compressed iron initially.
	explosion_crafting = true
	#Enable crafting diamonds from coal blocks in the pressure chamber
	coal_to_diamonds = true

[Amadron]
	#Time in ticks between each periodic offer reshuffle (24000 ticks = one day)
	#Range: > 1000
	reshuffleInterval = 24000
	#Max number of custom trades a player may add
	#Range: > 1
	max_trades_per_player = 50
	#Broadcast a notification when player adds a custom trade
	notify_of_trade_addition = true
	#Broadcast a notification when player removes a custom trade
	notify_of_trade_removal = true
	#Broadcast a notification when an Amadron trade is made
	notify_of_deal_made = true
	#Number of periodic offers randomly selected for the 'live' offer list
	#Range: > 0
	numPeriodicOffers = 20

[Heat]
	#Default thermal resistance for fluid blocks
	#Range: 4.9E-324 ~ 1.7976931348623157E308
	fluidThermalResistance = 100.0
	#Default thermal resistance for solid blocks
	#Range: 4.9E-324 ~ 1.7976931348623157E308
	blockThermalResistance = 500.0
	#Ambient temperature modifier by height (in degrees per block above 80 or below 40)
	#Range: 0.0 ~ 10.0
	ambientTemperatureHeightModifier = 0.1
	#Thermal resistance of air; controls how fast blocks lose heat to air when exposed
	#Range: 1.0 ~ 1.7976931348623157E308
	airThermalResistance = 100.0
	#Ambient temperature modifier by biome (default 25 gives the Nether a heat boost of 30C)
	#Range: 0.0 ~ 1000.0
	ambientTemperatureBiomeModifier = 25.0
	#Default heat capacity for fluid blocks
	#Range: > 0
	defaultFluidHeatCapacity = 10000

[Logistics]
	#Minimum pressure for a Logistics Module to function
	#Range: 0.0 ~ 20.0
	min_pressure = 3.0
	#Air usage per mB of fluid per block distance
	#Range: 0.0 ~ 1.7976931348623157E308
	fluid_transport_cost = 0.02
	#Air usage per item per block distance
	#Range: 0.0 ~ 1.7976931348623157E308
	item_transport_cost = 1.0

